Graphic Designer, Illustrator, Game Designer, UI/UX Designer, Environment Designer
I’m Marques Jamison, I’m interested in creating and building worlds and characters people from all walks of life can connect to.
Tower Model
Autodesk 3DS Max
I modeled a tower based on an image of a Warhammer terrain piece. The stone texture was provided, but I supplied all other textures. Completed within the budget of 8k polys.
Dungeon Juke
C++
I coded this game and added assets from free libraries available on itch.io. The goal is to not get hit, while also not attacking enemies. Grabbing two crystals and a potion ends the game.
UV Wrap Texturing: Crate
3DS Max, Photoshop
I created the texture for this crate using a rust texture I worked on and a template. Shading, lighting, decals, wear and tear, and other details were designed by me.

The Cave and the Mountain
Unity
I used free assets to design a scene where the player starts in a cave then exits outside and climbs a mountain. The focus of this project was placement of assets.
Logos: Journey to the West and Revenge of the Fulminant
Clip Studio Paint, Photoshop, Illustrator
Logos I designed exploring different type and customization techniques for theoretical games.


Box Art: Vampire Slayers
Photoshop, Clip Studio Paint, Illustrator
I created the box art for an imaginary game in the style of Codenames. I used free assets to create the silhouettes, and assets to add to the authentic look of an award winning board game.

