Marques Jamison

mjamiso@geemyu.edu

202-555-5555

Graphic Designer, Illustrator, Game Designer, UI/UX Designer, Environment Designer

I’m Marques Jamison, I’m interested in creating and building worlds and characters people from all walks of life can connect to.

Tower Model

Autodesk 3DS Max

I modeled a tower based on an image of a Warhammer terrain piece. The stone texture was provided, but I supplied all other textures. Completed within the budget of 8k polys.

Dungeon Juke
C++

I coded this game and added assets from free libraries available on itch.io. The goal is to not get hit, while also not attacking enemies. Grabbing two crystals and a potion ends the game.

UV Wrap Texturing: Crate
3DS Max, Photoshop

I created the texture for this crate using a rust texture I worked on and a template. Shading, lighting, decals, wear and tear, and other details were designed by me.

The Cave and the Mountain

Unity

I used free assets to design a scene where the player starts in a cave then exits outside and climbs a mountain. The focus of this project was placement of assets.

Logos: Journey to the West and Revenge of the Fulminant
Clip Studio Paint, Photoshop, Illustrator

Logos I designed exploring different type and customization techniques for theoretical games.

Box Art: Vampire Slayers
Photoshop, Clip Studio Paint, Illustrator

I created the box art for an imaginary game in the style of Codenames. I used free assets to create the silhouettes, and assets to add to the authentic look of an award winning board game.